AFLobby Beta 4
A long overdue release with a lot of fixes, and new additions, including support for lua and map options.
A long overdue release with a lot of fixes, and new additions, including support for lua and map options.
You can get one here at gravatar.com!
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February 25th, 2008 at 11:55 pm
Hi got a bug setting up the path fpr unitsync.so and restart is fine but when i am setting up the path for my spring exe /usr/games/spring and then reload the lobby it ll hang on start. Same problem with earlier lobby versions.
February 25th, 2008 at 11:59 pm
It hangs on “Loading Unitsync” at the start. oh sry just needed to w8 a little sry :P
February 26th, 2008 at 12:31 am
Linux (Kubuntu 7.10), selcompiled Spring:
When i host a game are there options to: autobalance, ring players, change ally of a player, autofixcolurs, saving boxes for each map, autolock? If that features were implemented i prefer to use ur AFLobby but since that i ll stick with the springlobby (Springlobby crashes sometimes ur AFlobby doesn t :P). greets Emkay
February 26th, 2008 at 5:26 am
I’ve changed the loading progress screen in the next version to make it clearer, when loading unitsync and the happy tree friends it would look like it had frozen, whereas the cartoon is gone now and there’s a small indeterminate bar to show its working.
There is a ring command but its a text command, however I will change this soon, I have coursework to finish for university, but I have had time to think about some improvements, and those sorts of options are something I’d like to do, as well as a simple GUI for auto hosts so you don’t have to type out the commands.
And thanks for the suggestions! It confuses me why people dont use my lobby yet when asked they don’t give an answer, or when people praise you for making such a great lobby then immediately start using another lobby.